![]() ![]() All fields of acting have their own methods and techniques and mo cap is no different. I think the first thing is to recognise that it is a different medium. So how would you recommend that actors get involved in mo cap? Nowadays, it’s not as necessary, for instance, the recent game Star Citizen - Squadron 42 and they had Mark Hamill, Gillian Anderson, Mark Strong, Gary Oldman and numerous other A-listers and none of these people have physical skills, they are just actors and this is where motion capture is going.ĭo you think there are opportunities for those who just come from an acting background?ĭefinitely, I did a private lesson recently with an actor who has a long history of theatre, he’s in his seventies I believe and he’s in a brand new action video game and was cast for his acting ability. It’s the level of physical coordination it provides, the ability to move your body in many different ways, to be flexible and versatile. They tend to yes because the majority of games have some element of action in. You have a background in martial arts and gymnastics, do most mo cap actors have a speciality? And because in motion capture your identity is concealed, you can play hundreds and hundreds of characters without there being an issue, so the studio ended up inviting me be back for more and more work. That was my first game, ‘Alias’ based on the Jennifer Garner TV show. A friend of mine had already done a couple of mo cap shoots and they needed another guy, so I auditioned and got the part. When I was 18 I was doing a lot of martial arts and gymnastics. How did you get involved in motion capture? What Actors need to know about Motion Capture PerformanceĬasting Call Pro spoke to Oliver Hollis-Leick, a seasoned motion capture actor who originally trained at Bristol Old Vic and has played a range of iconic roles in his 14 year motion capture career including James Bond, Spider Man, Master Chief (Halo), Iron Man and Ant Man. What Actors need to know about Motion Capture Performance.In the future, the researchers plan to expand the number of animals this technology can be used for - creating similar suits for cats and even horses to find out what kind of results can be gathered.Ī paper describing the work, titled “RGBD-Dog: Predicting Canine Pose from RGBD Sensors,” is available to read online. From then on, we don’t need to have the dog wearing a suit in order to predict the pose.”Īlongside “digitizing dogs” for entertainment purposes, Kearney said that this work could also prove useful for veterinarians carrying out tasks such as assessing issues with a dog’s gait. We can then train our system to recognize what real dog motion looks like. We did this by recording the dogs while they’re wearing suits, giving us the level of accuracy that we needed. ![]() This type of data set didn’t exist, so we had to create one ourselves. “To help constrain the problem, we first need a reference data set of dog motion. “This is a really difficult task,” Kearney explained. Even more impressively, once the computer model has been trained to recognize the movement of the suit-wearing canines, it was then able to accurately predict and replicate the poses of dogs filmed without it. In this case, only one camera was needed to accurately record the movement of the dogs kitted out in their suits. For one thing, conventional motion capture setups often require multiple cameras. While this may sound very similar to the motion capture tech that’s used to record the movement of actors for Hollywood movies or motion-scan characters for video games (except, you know, for dogs), there are some notable differences. ![]() These suits are readily available for humans, but not for animals, so we had to make our own suits for the dogs.” “To help the markers stay in place, the subject usually wears a skin-tight suit and we attach the markers to the suit. “Currently the most accurate way to record the motion of a subject is to place reflective or LED markers on the subject and use software to track the movement of the markers over a recorded sequence,” Sinéad Kearney, a researcher in the University of Bath’s Department of Computer Science, told Digital Trends. Because why should people get all the mo-cap fun? But what kind of virtual dystopia would it be if folks weren’t able to take their beloved canines into the digital realm with them? To right that wrong, researchers from the motion capture research center at the U.K.’s University of Bath have built the first motion capture suit made especially for dogs. Constantly improving motion-capture technology and computer graphics makes it easier than ever to digitize humans and transport impressively lifelike avatars into the virtual world. ![]()
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